capitalm: (Default)
Capital H Mods ([personal profile] capitalm) wrote in [community profile] capitalh2014-05-03 03:50 pm
Entry tags:

SCARY TOWER SIEGE #3

Who: Tar Pit Rescuers/Captives
Where: That tower that just erupted out of the tar.
When: Saturday March 15th, around 6PM for when they appear.
What: A creepy looking tower pops out of the tar pits and superheroes come to fight it and save its captives.
Warnings: Violence, body horror, mind control, fucking creepy bullshit.

A spiral tower looms ahead, sprouting from the depths of the La Brea tar bits. Cyborgs swarm the grounds, and energy weapons defend the fortress.

Eventually you find your way into a shallow subterranean cave, or what resembles one in form, at least – while the uneven cave walls resemble those of a naturally formed cavern, there is little stone to be seen. Instead the interior's surface is a strange metallic substance, a translucent black shot through with veins of pulsating light.

The only place the glistening black metal doesn't cover the stone is around the edges of the assorted pools and lakes that dot the expanse of caverns. They don't contain water, though – instead they're filled with a thick, opaque black substance. That's right – underground tar pits. A few of them are host to a struggling robotic creature or one of the mutilated cyborg animals that has toppled in and been unable to free itself. The others don't seem inclined to help – both they and the substance that covers the rock everywhere else give the tar pits a berth of at least a foot or two wherever they can help it.

The cage you find yourself in, along with those of your fellow captives – made out of the same dark metal that coats the walls – are for the most part located in those areas of the cave system where there are also the most tar pits. As one moves to higher, dryer ground, the number of cages decreases, while the concentration of machinery jutting from the ceilings, walls and floors, not all of it with clear purpose but all of it strange and organic-looking, increases.

The ceilings are low, and the tunnels linking otherwise separate tunnel formations are narrow, and easily blocked by protrusions of metal and machinery that part, apparently autonomously, only to allow through one of the robotic or cyborg servants that patrol the caves.

This location is smaller than the others, but it still digs deep into the ground.

[OOC: There will be specific mod NPC posts made within each rescue log for dealing with the central hub of the AI. Remember, if you want to fight one of the Nightforce, ask a mod.]
hellacold: (GHOSTE)

[personal profile] hellacold 2014-05-06 07:00 am (UTC)(link)
[ghost doesn't...mind karkat, but he is impatient to get to jon!!! he pauses briefly by a puddle of tar and barks at them to keep up.]